And that’s the 800 lbs gorilla that is sitting in the room, pounding its chest so loud it’s making your teeth vibrate. Now we get a slightly tweaked version of that same game on the Vita, and it’ll cost you $40 for the physical copy, $35 if you download it. Still, at $13, it was not an expensive pill to swallow, and PS3 owners really had nothing else like it to play until Dungeon Siege III dropped a few months later. The graphics-particularly on an HD console-did the game no favors, the online play was iffy at best, and the game made the cardinal sin of having buggy, “floating” stats that changed at any given moment, nearly defeating the entire purpose of a loot-based game. Alliance, not having any competition to worry about from Torchlight on the PS3 carved a nice little niche for itself from the desperate, but it was by no means a stellar game. Gameloft’s penchant for skirting the border of plagiarism is well known in the industry and Diablo is an obvious target since the fans of that particular franchise are starved for any action RPG experience that involves dungeon crawling and loot. When it first appeared on the Playstation Network, Dungeon Hunter: Alliance was already a dated game. Not that it makes much of a difference at this point. Along the way it lost some Move functionality in exchange for a little touch-screen interactivity. What started out as a functional-if obvious- Diablo clone on the iPhone got a sequel on Playstation Network that has now been ported back to a mobile platform. It’s a twisty, looping path that Dungeon Hunter: Alliance has walked on its way to the Vita.
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